The Prince of Flame arrives in his ultimate form along with the Guandao Prime, Zakti Prime and more NEZHA PRIME Behold: the Scion of the Burning. Heart of Deimos: Nezha Prime: 29.3.0 NEZHA PRIME HAS ARRIVED Engulf your enemies in the sacred fire of the empyrean as Nezha Prime. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies. Heart of Deimos: Nezha Prime: 29.3.0 + 29.3.0.1. Rotorswell: Gyre's mechanisms spin at incredible speeds, generating an Electic Field that shocks nearby enemies. However, you cannot use Mods to adjust the skill's cooldown timer. The Energy regen, critical chance bonus, initial Energy cost, and duration can all be tweaked through Mods. It's possible to have constant uptime of this ability with enough kills, but keep this cooldown in mind. Unlike the rest of her kit, this ability has a 60-second cooldown that starts when the ability is cast. At base stats, this ability seems to give 1.5 Energy regen and 50% critical chance, the critical chance behaving like Point Strike and similar Mods. Kills grant just over two seconds of extra duration. Casting is on a cooldown.Ĭathode Grace is similar to some of Harrow's abilities, granting her passive Energy regeneration and critical chance for a short duration (seems to be around six seconds base). Most will use this ability to quickly build up Electricity stacks to trigger Gyre's passive.Ĭathode Grace: Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. It's unknown how much bonus damage the Arcsphere will deal when it hits multiple targets. The impact deals a large amount of Electricity damage, and those inside take a small amount of Electricity damage over time. Gyre will throw an orb towards your cursor, projecting an electrical AoE on impact. Hitting at least 3 enemies with the initial launch enhances damage. Gyre's First Ability: ArcsphereĪrcsphere: Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. This could have some devastating synergies with subsumed abilities from the Helminth system. Enemies can have up to ten Electricity procs on them at any given moment, allowing Gyre to always crit with her abilities if you shock a target enough times. It's unknown what Gyre's critical multipliers are for her abilities, but it should be around a 2x multiplier if it works like most weapons. (Credit to u/Cephalon_Zelgius for the description) It got changed a while back, then better farms came out (Infested give less base EXP compared to Grineer), then Star-Chart 2.0, then 3.0 Nowadays Xini still has a place in the farming meta as an alternative to Hieracon (Infested DS Excavation) farming Relics (replacement for Void Keys.). Passive: Gyre's abilities have a 10% chance to deal critical damage for each electrical status on an enemy.
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